


Baileigh Industrial - Manually Operated Bead Roller, 18 Gauge Maximum Capacity, 24" Throat Depth
Marsoni
M251S
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Friday, May 29
Baileigh Industrial - Manually Operated Bead Roller, 18 Gauge Maximum Capacity, 24" Throat DepthDetails Baileigh Industrial 1000935 Description Built with a rigid steel frame, this manual bead roller will last for years. Its 24 throat depth can fit most applications. The machines design makes it easy to create delicate patterns. The machine's design makes it easy to create delicate patterns. Baileigh Industrial 1000935 Includes (1) Bead Roller Baileigh Industrial 1000935 Features 18 gauge mild steel and 16 gauge aluminum capacity. Turn the
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4.0 ★★★★★
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★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
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Reviewed in the United States on April 14, 2026
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.
The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025